This project was made for the Bullet Hell Game Jam 2022 in less than a week (roughly 5 or 4 days of work) in a team of two people working directly on the game plus an extra member working on the music remotely.
I was involved in the game design process but my main responsibility was the art of the game (excluding music). This included tasks like designing and modeling assets, figuring out a colour palette, post-processing, texturing, and the foley for some actions.