
A short narrative-based game, winner of the prize "Made Me Feel" at the GGJ 2023, Groningen.
I was part of a team that created a game during the Global Game Jam 2023 (Groningen). My colleague and I collaborated on this project, and I was responsible for the narrative and 3D art.
Our game received a lot of positive feedback, and we are now continuing to develop it with the addition of a third team member. We are dedicated to creating a high-quality game and are excited to fully share it with the world once it is completed.

The whole aesthetic of the game is supposed to be wholesome, funny and slightly ridiculous. The goal of the game is for Harold the Hermit Crab (the protagonist) to find his roots.
Generally speaking, every time there is a dot on the script, the player will have to press the forward button to get to the next line.
For example:
"I'm Tony the Turtle, but you can call me..."
"Tony."
This creates some rhythm for the delivery.



The quests are generally structured around a Mac Guffin with the objective of making the protagonist interact with characters that will change his perspective along the way.


When creating characters I would normally think of a funny stereotype, for example, Lolly the Clownfish is a super extroverted and theatrical character that loves the spotlight and can't contain her excitement. Then I would think of potential gags that the character could have based on their personalities or the type of sea animal that they are.


All characters have their own unique personalities and ways of speaking. Sheldon the Shrimp, for example, is a very old man that always feeling nostalgic about his past as a young buccaneer.

The process of creating dialogue for a game was challenging but rewarding. I had to think about character motives and design genuine interactions. The dialogue had to further the overarching goal and be useful. Although it was initially challenging, the process was very interesting, and I am eager to keep developing this skill.